![]() ![]() Episode Duscae also has you summon Ramuh who is absolutely gigantic and one-hit-kills anything you summon him on - typically, the Behemoth you have to take down to beat the demo without stupid amounts of grinding. ![]() The only pre-scripted part is Prompto getting separated from the group everything else is the player performing actions themselves. What's the fastest way to get to him? Throw a sword, teleport yourself across the chasm and just start laying waste to everything in sight. You eventually catch up to him and need to rescue him, but he's on the other side of a wide chasm. Episode Duscae gives you a fairly gameplay-emergent example of this: at one point while exploring a cave, Prompto gets lost and nabbed by some goblins.(Scaling structures and occasionally peacing-out for a quick breather is an important part of the game's combat cadence.) ![]() Eight years later, the Episode Duscae demo is released, and no, it's not: You may do this any time you want, and it's in fact key to how Noct fights. At the time, everyone was impressed but nobody believed this could possibly be done in-game and that it was just Cutscene Power to the Max.
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